tag:blogger.com,1999:blog-5435339612050540252.post1831276476472383299..comments2023-07-28T00:07:18.971-07:00Comments on go-lambda: Convert LibGDX .atlas files to Cocos2D .plistthomashttp://www.blogger.com/profile/11180883497278851707noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5435339612050540252.post-13606450093711052232013-07-28T02:09:54.008-07:002013-07-28T02:09:54.008-07:00Vish,
do you have your sprites as single pngs?
...Vish, <br /><br />do you have your sprites as single pngs? <br />If so, you can use GDX's TexturePacker.<br />You might also try out https://github.com/thomas-villagers/texturepackerhelper<br /><br />- thomasAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5435339612050540252.post-79735174095496057082013-07-27T07:22:49.846-07:002013-07-27T07:22:49.846-07:00Hey nice work there..
Can i request one thing..?
...Hey nice work there.. <br />Can i request one thing..?<br />If you could make a reverse of this i.e. "cocos2dtogdx" it will be very helpful. Or else if there is any other way to do so please let me know.<br /><br />Thanks,,,Vishhttps://www.blogger.com/profile/17771667667705434048noreply@blogger.com